Compete against time-based objectives within the game’s Time Session mode. Practice to your heart’s content in what’s known as Free Riding. To those not familiar with the Milestone formula, what this essentially equates to is a breakdown of the following: An emulated racing career whereby you manage a team, race for money, and become the champion. So what does the game offer? It offers the Milestone formula. "Players have changed, trends have come and gone, and for those who fail to keep up they will finish in last place." Loading takes far too long that which follows and the game chooses to save even when no changes have taken place. This has been an issue with all of the studio’s previous titles. The game loads up, you’re given the choice of player name, nationality, vehicle and colour schemes, then as Milestone tradition would dictate there’s a loading screen for just about everything and every menu autosaves upon exit. MXGP 2 is in all shape and form a Milestone game. My thoughts towards this matter seemed rather evident prior to loading up the game. Players have changed, trends have come and gone, and for those who fail to keep up they will finish in last place. I wouldn’t be all too surprised if this is largely down to the consumer’s interest and how the demographic is changing as the motocross racer itself hasn’t done much to evolve and keep up within the last fifteen years or so, anyway. Motocross racers haven’t been all too popular throughout the most recent years and with other racing games making such a large impact within the genre ( Forza, Project Cars, Mario Kart, Driveclub) this particular style of racing seems to have stifled somewhat. Purposely skipping the original due to my lack of interest in the genre at the time, I felt my feelings would be somewhat universal and continue with its successor. Unfortunately, it lacks variety, flair and depth.After first hearing that Milestone S.r.l would be developing a sequel to MXGP, truthfully I was taken by surprise. In totality, this game feels like a shell that has a decent foundation with its gameplay. Again, these options aren't groundbreaking, and they will do little to provide a memorable experience. In the realm of customization, you are given the opportunity to change the equipment and bike of your rider. However, there’s no online specific mode that will drive you to seek out this style of play-aside from the joy of competing against other human opponents and attempting to rank high on the relatively bland leaderboards. It only took me an average of 80-90 seconds to get into online races, which isn’t too bad. The online play was another partial positive for the game. If you want to compete against another human, it's online or bust. What's happening with the multiplayer? There's no offline or split-screen option, which could be bothersome to some. It’s best to navigate these learning curves in a practice mode. It’ll take you some time to get used to the control and feel of the game. This is helpful, because knowing the nuances of each track will help you be more competitive. You’re also given an opportunity to test each track. The versions of these modes that are done well add the drama from the moment. Instead, you’re more or less dropped in with a few lines of text and a very brief and disconnected video. In real events, it would have been nice if there was some sort of video package provided to add some perspective to the moments you were recreating. The lack of personality keeps any of the options from being particularly compelling. The Real Events challenges you to play through major events in MXGP history. There’s five different single player modes: Grand Prix, a career mode, the Monster Energy Motocross of Nations and Stadium Series. When there’s a game that already isn’t visually stunning, you can only hope the presentation fills in some of the gaps. You can almost sleepwalk through an event. There’s a need for a human element during races. There are some nice licenses from industry giants like Kawasaki and Monster, but in the grand scheme of things, that didn’t raise my level of overall appreciation for the product. There’s the voice of a manager during menu screens, but it’s honestly a little more annoying than helpful or entertaining. The game is almost completely devoid of personality. Sound and presentation get a failing grade.
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